I found this post I made on a gamasutra article, and I thought it might make good blog fodder. It was in response to a comment about games that felt “disrespectful” of their players. —- It seems to me like there are at least two types of players who want different things. One type likes…
Tag: Resistance
Designing FPS Multiplayer Maps – Part 2
Wow, it’s been a month. Things have been crazy at work lately, but they’re settling down a little now. As a result, I can finally put up the rest of the update I started more than 60 days ago (wow). What is not Fun in Multiplayer Incredibly long view distances This was covered a bit…
Designing FPS Multiplayer Maps – Part 1
An Overview: What is Fun About FPS Multiplayer? Choices Sid Meyer once said that “a game is a series of interesting choices” and nowhere in game design is this more true than Multiplayer Design. In a single player game, the designer has access to design tools to help guide the player, like linear progression, or…
I’m in Fortune Magazine!
Ok, well Sony gets the credit/blame for it, but still — at least it’s for something that I did: 101 Dumbest Moments in Business Ah, what a dumb year it was! Fortune chose the absolutely dumbest of the dumb that the gods of fate and humor delivered into our laps – and yours – this…
Ward 32 – Episode 22
There is a pause for a moment, and the world seems to settle. Everything slows to a crawl. Very slowly, as if he were moving against great resistance, Benziah begins to lift his hand towards your chest. For a very long moment, you are rooted to the spot by fear. Inch by inch, you see…
Phil Harrison Inteview (Resistance Related)
http://ncroal.talk.newsweek.com/default.asp?item=506839 A lot of good stuff in there about Resistance… a lot of really long questions, too. I’m not completely sure why, but I’ve always liked Phil. I met him once, he’s a really cool guy. SUPER tall, too. 6’7″ seems so much larger in real life than when you read it on paper.