Well, it KIND of is — but give me a second just to put a word in. I hear a lot of people say that “Diablo is fun, but not because of the core mechanic — it’s because of the loot.” Don’t get me wrong, I loves me some loot. Loot is probably the main…
Childlike Imagination
Our friends over at GeekDad just keep writing great stuff about Skylanders: http://www.wired.com/geekdad/2012/03/skylanders-accessories/ The article I linked above has one passage that made me stop and marvel. They don’t actually use the Skylanders DS styluses to play on the DS at all. Firstly they used them to create their own plays in a make shift…
Writing about Game Design is hard
I feel like I have a lot to say about the subject, but that writing it down isn’t the best way to get that across. Writing about some esoteric point or another requires laying a ton of groundwork just to even have a chance of getting to the point. It’s exhausting. I know Vincent Baker…
A Meier Modification
One of my favorite game design quotes has always been Sid Meier’s “Games are a series of interesting choices.” I was thinking a lot about it last night, and I think if I were saying it now I’d make a slight modification that, I think, might make Mr. Meier’s meaning a bit clearer to the…
Really cool youtube “Lets Play” of Skylanders
Youtube user tealgamemaster has put up a really cool full playthrough of Skylanders. If you’re not worried about spoilers, certainly check it out. My favorite thing is how he starts off and it seems like he is prepared to hate the game. His impression slowly grows more and more positive as he plays until he…
Skylanders!
Hey guys, Sorry for the lack of activity here. I’ve been sick for a while, and I’m starting to get better. In good news, though, Skylanders reviews are coming in and the first few are good! WOO! Wii Sku Review – 90% http://www.nintendoworldreport.com/review/28068 360/PS3 Sku review – 85% http://www.gamingnexus.com/Article/Skylanders-Spyros-Adventure/Item3246.aspx Pro tip – Get the Wii…
Re: Getting Into The Industry
A viewer on our youtube channel sent me an interesting question: Hey guys, first off, I really appreciate the videos for the insight they give about professional game development. I have been wondering however, how did you guys get into developing videogames? Not necessarily into the industry (although I’d find that interesting as well, I…
Podcast: Developer Commentary Episode 3 is live
In this episode we go over the inspector bot segment of level 2 and talk about all the things I did wrong back then. We also have fun on spherical worlds and in space combat. Of course, we still make lots of jokes, so it’s not all serious and crazy. Check it out on our…
Games ask Questions
Disclaimers: First off, I want to apologize in case this article (and any others that follow it) doesn’t make a lot of sense. I’ve been thinking a lot lately about game design and the more I’ve thought about it, the more it seems to me that there are some underlying principles that tie all the…
When I’m designing a level…
People ask me sometimes where my ideas come from. Well, that’s not exactly true, nobody asks me that, but all kinds of famous people say people ask them that so I figured I’d jump on the bandwagon. But if they DID ask me, this is what I’d say (at least as far as level design)….